Lost in Translation #57 – Mass Adaptation

Space opera has long been a staple in science fiction. Sprawling epics, from Edgar Rice Burroughs’ John Carter of Mars through Flash Gordon and Buck Rogers to Star Trek and Star Wars and the original Battlestar Galactica, where good and evil are easily determined … Continue reading

Making Superheroes Work In Videogames: Implementations

Last column, I discussed superhero videogames, why they often don't work, and the two elements that would come together to make them work, or at least not suck. Those two elements? The “thematic" elements (look, story, writing, acting) and the … Continue reading