Punching A Hole Through My Head Into Myself

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Punching A Hole Through My Head Into Myself

A few of my regular readers know I have side projects under various pen names. We creative types all know the need to be ourselves by being someone else for various financial, marketing, or personal reasons. Sometimes those other selves teach us lessons.

It may surprise some of my readers that I’ve started doing art under one of my pen names. Not book cover art which everyone knows, or my abortive attempts at learning to draw by hand. I’ve gotten into digital art and fusion, with legacies such as midcentury modern (naturally), branding, punk, surrealism, and more. Some of it might find it’s way here, of course, but now it thrives in a more private space.

As I started doing art, I noticed my themes were deep, often disturbing, often profound, and always weird. Very honestly, had you shown this stuff to me a few years ago I wouldn’t have guessed it came from me. Now it came out with the gesture of a mouse and the click of a button, thoughts on religion and humanity that had an edge you rarely see in my writing.

This art also felt right, felt proper, felt real.I was expressing something within me. Yet when I grasped for the words to say what I was expressing, it was difficult. I didn’t know how to easily describe what was coming out in my digital art experiments.

Then I realized that visual art gave me a way to express ideas and parts of myself that my writing did not. I had an entire different language to express a side of me previously left to feelings, to vague allusions, and over-or-under descriptions. What once took careful and oft failed engineering of words came out in black and white, in filters and shapes.

I had taken up experimenting with art and given part of me a new language to reach peope. I also was far more aware of sides of myself, of feelings, of opinions, now that I had a new way to express them. I knew myself better.

This is why I think it is critical for people to learn an art of any kind – writing, music, drawing, something. Learn to express, learn to create, learn to let yourself out. There are things we need to give voice to in order to both reach people and reach ourselves.

It is also important that we creatives, no matter our chosen method, keep experimenting and broadening. A writer should try art, an artist should try music, a musician writing, and so on. We are always finding out more about ourselves, and each artistic method is a new way for the real us to come out. You don’t have to be professional or even be good, but you should explore, have fun, and see what happens.

Where’s my art going to go? I have no idea and that’s not the point. I’m going to see what happens – and I’m going to get to know who is watching this happen much better. In time, we might get to know them better together.

Steven Savage

Experience And Exploration

As often is the case, Serdar and I were discussing media and creativity, centered around exploring media properties. I was discussing how I enjoyed “Lower Decks” and how it explored elements of the Star Trek universe that needed it. He noted missed opportunities. This got me thinking (which obviously, as usual, turns into something like blog posts).

I began thinking about “universe” projects, projects that involved a deep exploration of the setting and often via multiple books, movies, etc. When you have a big setting to play in, there’s a lot one can do. What one choses to do on the other hand can vary.

First, the universe one creates can be explored. You can understand the repercussions of the world(s), track cause and effect, dive into possibilities and results, and so on. A setting can be a huge playground that lets you do all sorts of things – often to your own surprise. It’s a place to ask “what if” and see where you go.

Secondly, a universe can deliver experiences. Settings with a given flavor allow you to have certain feelings, scenes, and so on that are desirable to you and the audience. Settings have certain emotional, cultural, and psychological resonances that some will want to experience. They can deliver the “hits” people want.

In any media franchise, big-universe project, single-setting series, creators can deliver both. Now I am biased towards exploration but the experience is important because sometimes that “feel” is what helps you get the exploration.

However I think we see that big, corporate-owned franchises tend towards the experience part of the equation. The big universes create certain feelings and people want that. Companies want to make money, so they deliver said experiences If you explore too much, you risk changing things and not delivering the experiences people want.

We’ve probably all seen cases of series, series endings, books, etc. that explored a bit too much for people’s expectations because they were used to things hitting certain emotional resonances. I could point to recent examples, but it would A) date this column, and B) probably make some people I know mad at me.

But you set some expectations, don’t allow too much change, and that happens.

On the other hand, we’ve also assuredly seen cases of big, moribund media franchises getting a chance to explore and going hog wild. I’ve sung the praises of Star Trek: Lower Decks because it “went there” on so many occasions I really felt things – and it somehow delivered the Trek experiences I’d come to expect. I feel the positivity towards The Mandalorian was well deserved – especially as it’s thematics of a slow-moving character drama seemed at odds with much of Star Wars media.

I mean I didn’t care about Star Trek and still don’t care about Star Wars anymore and I’m praising these works.

The Exploration and Experience labels give me a better way to understand media and creation. I consider Exploration to be valuable – it’s what I’m inclined to do and if part of the value of fiction. I consider a focus on Experience I can be a trap – but also that you need a certain “feel” to communicate the Exploration part I love. I’m not saying they’re equal or opposites, but useful tools.

Now I wonder how I’ll see various media differently.

Steven Savage

Hard Because We’re Inside

Writers, artists of all kinds, can be incredibly hard on themselves. If you’ve dealt with such creatives, you know it. If you are such a creative, well, you’re nodding along. I myself can be harsh towards my skills, abilities, and works.

I’ve wondered why we do this. I mean sure, not every artist or writer self-flagellates, but it’s common enough that I feel there’s something to it. We creatives can turn on ourselves.

A book could be written on this – indeed I’ve written about it before. But one of the reasons that comes to mind is simply that we’re inside something no one else can experience.

Each creative person is living inside their own unique experience and creations. No one can see the flaws of our work because only we have them inside our head. No one can see the flaws in our process like we do as we are the process. No one lives with them as much as us – only we know what that’s like.

We experience our creations and creativity so intimately its easy to see the flaws. It’s also hard to express or connect as no one can really get what’s going on as they’re not us. It’s lonely, in our face, and intense.

Solving it is also hard because our self-loathing is so intense and personal. For us creatives wanting to mitigate this – and help others, I think there’s a few lessons.

First, any creative has to be aware of their own mental health and use our awareness of how personal our experience is. Being aware that yes, we have unique experiences, yes its hard to share, we can approach our own well-being better.

Secondly, I think we can network and connect with fellow creatives so we can support each other better. Being aware we’ve got some isolation, we can mitigate it as best we can socially, in writer’s groups, etc. It may be hard, but we can try – and our fellows can tell us when we’re being too cruel to ourselves.

Third, we have to remember creative support groups – writer’s groups, art jams – have to be about more than what we make. We have to talk challenges and problems in being creative and what we face. You can’t just talk word count and editing them go away. Creative people need people because hey, we’re people.

We might be in our heads because we do a lot of work there. But we can have guests and we can visit. With a little less sense of disconnection, with more people to understand, we can get more done and maybe get over those times we’re hard on ourselves.

Steven Savage